Zombie CR 1/2XP 200NE MediumInit +0; Senses 60 ft.; +0DEFENSEAC 12, 10, 12 (+2 )hp 12 (2d8+3)Fort +0, Ref +0, Will +3DR 5/slashing; ImmuneOFFENSESpd 30 ft.Melee slam +4 (1d6+4)STATISTICSStr 17, Dex 10, Con —, Int —, Wis 10, Cha 10Base Atk +1; CMB +4; CMD 14Feats BSpecial QualitiesSPECIAL ABILITIES Staggered (Ex)Zombies have poor reflexes and can only perform a single or each round (it has the condition.) A can move up to its speed and attack in the same round as a charge action.ECOLOGYEnvironment anyOrganization anyTreasure none.